![]() ![]() Wrapped up in a storyline th at t ook the concept of American Exceptionalism as its starting point, BioShock Infinite 's narrative was set in the floating city of Columbia in 1912, treating once more weighty subjects such as racism, religious fundamentalism, and the concept of destiny. There was certainly no question that BioShock Infinite 's thematic ambitions were at least as lofty as those of its predecessors. Much was riding then on BioShock Infinite 's ability to innovate in a similar way as BioShock did four years earlier. ![]() BioShock 2, released two years later, was equally well received, but couldn't help but feel like a bit of retread. Praised for its superlative storytelling, BioShock – in many ways building on the foundations of 1999's System Shock 2 – became both a cult title and a massive sales success. The first two BioShock games had firmly established the franchise as the thinking man's first-person shooters, layering their thrills with philosophical musings that mixed dystopic visions and ruminations on Ayn Rand's ideas of Objectivism. ![]()
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